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The game's elements and resistances are handled by the following set of ID values:

0x0 Attack
0x1 Blaze, BlazeMore, BlazeMost, BigBang, FireSlash
0x2 Firebal, Firebane, Firebolt
0x3 Bang, Boom, Explodet
0x4 WindBeast, Vacuum, Infernos, Infermore, Infermost, MultiCut, VacuSlash
0x5 Lightning, Bolt, Zap, Thordain, Hellblast, BoltSlash
0x6 IceBolt, SnowStorm, Blizzard, IceSlash
0x7 Radiant, Surround, SandStorm
0x8 Sleep, NapAttack, SleepAir, SleepAll
0x9 EerieLite, UltraDown, Beat, Defeat, K.O.Dance
0xa OddDance, RobDance, RobMagic
0xb StopSpell
0xc PaniDance, PanicAll
0xd Sap, Defense, SickLick
0xe Slow, SlowAll
0xf Sacrifice, Kamikaze, Ramming
0x10 MegaMagic
0x11 FireAir, BlazeAir, Scorching, WhiteFire
0x12 FrigidAir, IceAir, IceStorm, WhiteAir
0x13 PoisonHit, PoisonGas, PoisonAir
0x14 Paralyze, PalsyAir
0x15 Curse
0x16 LegSweep, LushLicks, Ahhh, BigTrip, WarCry, LureDance
0x17 DanceShut
0x18 MouthShut
0x19 RockThrow, CallHelp, YellHelp
0x1A GigaSlash
0x1B Geyser, WaterShot, TidalWave

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